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Hominid Software

Tagged “VR”

  1. Android XR will struggle to establish an ecosystem; practical real-world uses for Gemini in the headset form-factor will be key.
  2. Reworking the script and input values to less-than-obvious settings are required
  3. Days of sifting through details produced a simple solution.
  4. Doing VR and AR on the WWW requires a raft of APIs, libraries, languages, services, file formats, design metrics and approaches that web developers don't normally use.
  5. There's a new network option for A-Frame
  6. Reliable gesture recognition enhances immersion.
  7. A better way to find VR & AR content on the Web is needed.

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